Corrupted
2x damage (2.75x damage when using Solar or Lunar)
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2x damage (2.75x damage when using Solar or Lunar)
1.5x Damage, 1.5x Movement Speed, 75% Cooldown, but take 1.5x damage
3x Damage, 2.5x Movement Speed, but take 1.5x damage
5x Damage, 20% Burn Chance, but take 2.0x damage
Skills have a 80% chance of dealing burn damage. Burns cannot stack!
1.2x Damage, 0.65x Movement Speed, 2x Defense, and 0.75X Sword Damage
2.5x Gold from kills and dungeon drops (if alive), 1.25X Damage, and 0.90X Sword Damage
6x Gold from kills and dungeon drops (if alive), 1.5X Damage, and 0.8X Sword Damage
1.65x Damage, 2x Movement Speed, 30% Damage Reduction, 25% less sword damage
All cooldowns are halved, 50% more gold
2x Damage, 2x Movement Speed, 25% Damage Reduction, 1% Lifesteal, but earn 75% less Gold
5X Damage, 2X Speed, 2X damage taken (unless wearing chroma) healing skills on allies, even if barrage of light!
3X Damage, 1.25X Speed, 1.5X Cooldowns, Custom Movesets!
25% Cooldown, 25% Element Damage, 8X Damage Taken, 2X Speed, 0.75X Sword Damage
2X Damage, 2.0-2.5X Damage Taken, 1.5X Cooldowns, 0.25X Sword Damage, Activates a random skill (in pool) per element usage
6x Damage, 15% burn, 90% less non-Orb damage, 3x damage taken
2.25x damage, 100% burn chance
Your skills feed the Chrysalis: at 150 a crystal erupts near you, empowering allies' elements, zapping and raining stars on enemies. Kills can send crystal waves that chain. Two crystals at a time.
Your skills feed the Chrysalis: at 100 a crystal erupts near you, empowering allies' elements, zapping and raining stars on enemies. Kills can send crystal waves that chain. Two crystals at a time.
3.5x Damage + 1.5x Movement Speed + 2x Gold + 20% shorter cooldowns. Your skills feed the Chrysalis: at 50 a crystal erupts near you, empowering allies' elements, zapping and raining stars on enemies. Kills can send crystal waves that chain.
Your skills drain blood: every enemy a skill hits fills your Blood Meter by that skill's cooldown. At 150 it becomes a health potion.
Your skills drain blood: every enemy a skill hits fills your Blood Meter by that skill's cooldown. At 150 it becomes a health potion.
Your skills drain blood: every enemy a skill hits fills your Blood Meter by that skill's cooldown. At 150 it becomes a health potion.
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