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On desktop, hover over an item's variant icon for one second to see its effects.

Corrupted

2x damage (2.75x damage when using Solar or Lunar)

Enraged

1.5x Damage, 1.5x Movement Speed, 75% Cooldown, but take 1.5x damage

Mutated

3x Damage, 2.5x Movement Speed, but take 1.5x damage

Radiant I

5x Damage, 20% Burn Chance, but take 2.0x damage

Infernal

Skills have a 80% chance of dealing burn damage. Burns cannot stack!

Armored

1.2x Damage, 0.65x Movement Speed, 2x Defense, and 0.75X Sword Damage

Shiny

2.5x Gold from kills and dungeon drops (if alive), 1.25X Damage, and 0.90X Sword Damage

Luxurious

6x Gold from kills and dungeon drops (if alive), 1.5X Damage, and 0.8X Sword Damage

Celestial

1.65x Damage, 2x Movement Speed, 30% Damage Reduction, 25% less sword damage

Kronos

All cooldowns are halved, 50% more gold

Grumpy

2x Damage, 2x Movement Speed, 25% Damage Reduction, 1% Lifesteal, but earn 75% less Gold

Cupid

5X Damage, 2X Speed, 2X damage taken (unless wearing chroma) healing skills on allies, even if barrage of light!

Runic

3X Damage, 1.25X Speed, 1.5X Cooldowns, Custom Movesets!

Timelost

25% Cooldown, 25% Element Damage, 8X Damage Taken, 2X Speed, 0.75X Sword Damage

Glitched

2X Damage, 2.0-2.5X Damage Taken, 1.5X Cooldowns, 0.25X Sword Damage, Activates a random skill (in pool) per element usage

Nuclear

6x Damage, 15% burn, 90% less non-Orb damage, 3x damage taken

Corrupted Infernal

2.25x damage, 100% burn chance

Chrysalis I

Your skills feed the Chrysalis: at 150 a crystal erupts near you, empowering allies' elements, zapping and raining stars on enemies. Kills can send crystal waves that chain. Two crystals at a time.

Chrysalis II

Your skills feed the Chrysalis: at 100 a crystal erupts near you, empowering allies' elements, zapping and raining stars on enemies. Kills can send crystal waves that chain. Two crystals at a time.

Chrysalis III

3.5x Damage + 1.5x Movement Speed + 2x Gold + 20% shorter cooldowns. Your skills feed the Chrysalis: at 50 a crystal erupts near you, empowering allies' elements, zapping and raining stars on enemies. Kills can send crystal waves that chain.

Vampiric I

Your skills drain blood: every enemy a skill hits fills your Blood Meter by that skill's cooldown. At 150 it becomes a health potion.

Vampiric II

Your skills drain blood: every enemy a skill hits fills your Blood Meter by that skill's cooldown. At 150 it becomes a health potion.

Vampiric III

Your skills drain blood: every enemy a skill hits fills your Blood Meter by that skill's cooldown. At 150 it becomes a health potion.

Boxer

Coming soon...

Equinox

Coming soon...

Whirlwind

Coming soon...

Angelic

Coming soon...

Viltron

Coming soon...

Cataclysmic

Coming soon...

Kronax

Coming soon...

Cursed

Coming soon...

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